“The visual computing market is expected to grow at a rapid pace in most of the regions of the world due to a growing number of acquisitions and the focus of the industry players for incorporating the technology in various application areas such as gaming, media & entertainment, healthcare, automotive, and so on. A high demand from the gaming sector coupled with rich graphics is a major factor which is driving the market growth. The market is further driven by an enhanced user experience due to efficient interface and visualization. It provides a life-like and real world experience which is going to be a next-gen technology in the coming years. In 2014, the Americas were accounted for the largest share of the visual computing market, followed by Europe and APAC.
The growing demand for virtual reality and other simulation products is creating a huge market potential for visual computing market. The report reviews the latest market trends with an insight to disclose future growth and its prospects. An in-depth analysis on a geographic basis provides strategic business intelligence for investments in the market. The study reveals profitable investment strategies for product manufacturers, electronics companies, business executives, product marketing managers, new business investors, and others.
In this report, the market is segmented on the basis of component- hardware and software, display platform-interactive whiteboard, interactive kiosk, interactive table, interactive video wall, monitor, industry- gaming, media & entertainment, healthcare, automotive, manufacturing, and defense & intelligence. The competitive landscape section of the report primarily focuses on key players in the visual computing market, their latest developments, and respective market ranking. In addition to that, the report entails emerging market trends, advancements in the technological space, market demand of segments, key growth areas, market size projections, region-wise demand factors, and key competitors’ analysis.
The geographic segmentation of the report covers four major regions of the world, namely- Americas, Europe, Asia-Pacific, and Rest of the World (RoW). The report also profiles major players in the visual computing market. Some of the major players in this market are Nvidia Corporation (U.S.), Intel Corporation (U.S.), Advanced Micro Devices, Inc. (U.S.), ARM Holdings plc. (U.K.), Marvell Technology Group Ltd. (Bermuda), Imagination Technologies Group Plc. (U.K.), and so on.
”
“TABLE OF CONTENTS
1 INTRODUCTION 14
1.1 OBJECTIVES OF THE STUDY 14
1.2 MARKET DEFINITION 14
1.3 MARKETS COVERED 15
1.3.1 GEOGRAPHIC SCOPE 15
1.3.2 YEARS CONSIDERED FOR THE STUDY 16
1.4 CURRENCY 16
1.5 LIMITATIONS 16
1.6 STAKEHOLDERS 17
2 RESEARCH METHODOLOGY 18
2.1 RESEARCH DATA 18
2.1.1 SECONDARY DATA 19
2.1.1.1 Key data from secondary sources 19
2.1.2 PRIMARY DATA 20
2.1.2.1 Key data from primary sources 20
2.1.2.2 Key industry insights 21
2.1.2.3 Breakdown of primaries 21
2.2 FACTOR ANALYSIS OF VISUAL COMPUTING MARKET 22
2.2.1 INTRODUCTION 22
2.2.2 DEMAND-SIDE ANALYSIS 22
2.2.2.1 Rise of 3D usage in education, healthcare, and other applications 22
2.2.2.2 Growth of 3D animated movies using visual computing technology 22
2.3 MARKET SIZE ESTIMATION 23
2.4 MARKET BREAKDOWN & DATA TRIANGULATION 25
2.5 RESEARCH ASSUMPTIONS 26
3 EXECUTIVE SUMMARY 27
4 PREMIUM INSIGHTS 32
4.1 ATTRACTIVE OPPORTUNITIES IN THE VISUAL COMPUTING MARKET 32
4.2 VISUAL COMPUTING MARKET, BY COMPONENT 33
4.3 VISUAL COMPUTING MARKET IN APAC 33
4.4 THE U.S. HELD THE LARGEST SHARE OF THE GLOBAL VISUAL COMPUTING MARKET 34
4.5 VISUAL COMPUTING MARKET, BY DISPLAY PLATFORM 34
4.6 THE LIFE CYCLE ANALYSIS, BY REGION 35
5 MARKET OVERVIEW 36
5.1 INTRODUCTION 37
5.2 EVOLUTION 37
5.3 MARKET SEGMENTATION 38
5.4 MARKET DYNAMICS 40
5.4.1 DRIVERS 41
5.4.1.1 Enhanced user experience in most applications 41
5.4.1.2 Demand from the industries such as gaming, animation, healthcare would drive the market 42
5.4.2 RESTRAINTS 42
5.4.2.1 Requirement of hardware 42
5.4.2.2 High power consumption 43
5.4.3 OPPORTUNITIES 43
5.4.3.1 Emerging applications 43
5.4.3.2 Increase in R&D initiatives 43
5.4.4 CHALLENGE 43
5.4.4.1 The lack of awareness about the concept 43
6 INDUSTRY TRENDS 44
6.1 INTRODUCTION 44
6.2 VALUE CHAIN ANALYSIS 45
6.3 KEY INDUSTRY TRENDS 46
6.4 PORTER’S FIVE FORCES ANALYSIS 47
6.4.1 BARGAINING POWER OF BUYERS 49
6.4.2 BARGAINING POWER OF SUPPLIERS 50
6.4.3 THREAT OF SUBSTITUTES 51
6.4.4 THREAT OF NEW ENTRANTS 52
6.4.5 INTENSITY OF RIVALRY 53
7 VISUAL COMPUTING MARKET, BY COMPONENT 54
7.1 INTRODUCTION 55
7.2 HARDWARE COMPONENT 56
7.3 SOFTWARE COMPONENT 59
8 VISUAL COMPUTING MARKET, BY DISPLAY PLATFORM 61
8.1 INTRODUCTION 62
8.2 INTERACTIVE WHITEBOARD 63
8.3 INTERACTIVE KIOSK 66
8.4 INTERACTIVE TABLE 68
8.5 INTERACTIVE VIDEO WALL 70
8.6 MONITOR 72
8.7 OTHERS 74
9 VISUAL COMPUTING MARKET, BY INDUSTRY 76
9.1 INTRODUCTION 77
9.2 GAMING 79
9.3 MEDIA & ENTERTAINMENT 82
9.4 HEALTHCARE 83
9.5 AUTOMOTIVE 86
9.6 MANUFACTURING 88
9.7 DEFENSE & INTELLIGENCE 90
9.8 OTHERS 92
10 GEOGRAPHIC ANALYSIS 94
10.1 INTRODUCTION 95
10.2 AMERICAS 96
10.2.1 U.S. 98
10.2.2 CANADA 98
10.2.3 MEXICO 98
10.2.4 REST OF THE AMERICAS 98
10.3 EUROPE 100
10.3.1 U.K. 102
10.3.2 GERMANY 102
10.3.3 FRANCE 102
10.3.4 REST OF EUROPE 102
10.4 ASIA-PACIFIC 104
10.4.1 CHINA 106
10.4.2 JAPAN 106
10.4.3 INDIA 106
10.4.4 SOUTH KOREA 106
10.4.5 REST OF APAC 106
10.5 ROW 108
11 COMPETITIVE LANDSCAPE 111
11.1 OVERVIEW 111
11.2 MARKET RANKING FOR THE VISUAL COMPUTING MARKET, 2014 112
11.3 COMPETITIVE SITUATIONS & TRENDS 113
11.3.1 NEW PRODUCT LAUNCHES AND DEVELOPMENTS 114
11.3.2 PARTNERSHIPS & AGREEMENTS 115
11.3.3 MERGERS & ACQUISITIONS 115
11.3.4 CONTRACTS 116
12 COMPANY PROFILES 117
(Overview, Products and Services, Financials, Strategy & Development)*
12.1 INTRODUCTION 117
12.2 NVIDIA CORPORATION 118
12.3 INTEL CORPORATION 121
12.4 ADVANCED MICRO DEVICES, INC. 124
12.5 ARM LTD. 127
12.6 IMAGINATION TECHNOLOGIES LIMITED 129
12.7 MATROX 132
12.8 BIODIGITAL, INC. 133
12.9 EXXACT CORPORATION 134
12.10 CUBIX CORPORATION 135
12.11 SOFTKINETIC 136
*Details on Overview, Products and Services, Financials, Strategy & Development might not be Captured in case of Unlisted Companies.
13 APPENDIX 137
13.1 INSIGHTS OF INDUSTRY EXPERTS 137
13.2 DISCUSSION GUIDE 138
13.3 INTRODUCING RT: REAL TIME MARKET INTELLIGENCE 141
13.4 AVAILABLE CUSTOMIZATIONS 143
13.5 RELATED REPORTS 143
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“LIST OF TABLES
TABLE 1 NUMBER OF 3D MOVIES RELEASED PER YEAR 23
TABLE 2 VISUAL COMPUTING MARKET, BY COMPONENT, 2013–2020 (USD BILLION) 56
TABLE 3 HARDWARE MARKET FOR VISUAL COMPUTING, BY PROCESSING UNIT,
2013–2020 (USD MILLION) 57
TABLE 4 HARDWARE MARKET FOR VISUAL COMPUTING, BY DISPLAY PLATFORM,
2013–2020 (USD MILLION) 57
TABLE 5 HARDWARE MARKET FOR VISUAL COMPUTING, BY INDUSTRY,
2013–2020 (USD MILLION) 58
TABLE 6 SOFTWARE MARKET IN VISUAL COMPUTING, BY DISPLAY PLATFORM,
2013–2020 (USD MILLION) 59
TABLE 7 SOFTWARE MARKET FOR VISUAL COMPUTING, BY INDUSTRY,
2013–2020 (USD MILLION) 60
TABLE 8 VISUAL COMPUTING MARKET, BY DISPLAY PLATFORM, 2013–2020 (USD BILLION) 63
TABLE 9 INTERACTIVE WHITEBOARD MARKET FOR VISUAL COMPUTING, BY INDUSTRY,
2013–2020 (USD MILLION) 64
TABLE 10 INTERACTIVE WHITEBOARD MARKET FOR VISUAL COMPUTING, BY COMPONENT, 2013–2020 (USD MILLION) 65
TABLE 11 INTERACTIVE WHITEBOARD MARKET FOR VISUAL COMPUTING, BY REGION,
2013–2020 (USD MILLION) 65
TABLE 12 INTERACTIVE KIOSK MARKET FOR VISUAL COMPUTING, BY INDUSTRY,
2013–2020 (USD MILLION) 66
TABLE 13 INTERACTIVE KIOSK MARKET FOR VISUAL COMPUTING, BY COMPONENT,
2013–2020 (USD MILLION) 67
TABLE 14 INTERACTIVE KIOSK MARKET FOR VISUAL COMPUTING, BY REGION,
2013–2020 (USD MILLION) 68
TABLE 15 INTERACTIVE TABLE MARKET FOR VISUAL COMPUTING, BY INDUSTRY,
2013–2020 (USD MILLION) 68
TABLE 16 INTERACTIVE TABLE MARKET FOR VISUAL COMPUTING, BY COMPONENT,
2013–2020 (USD MILLION) 69
TABLE 17 INTERACTIVE TABLE MARKET FOR VISUAL COMPUTING, BY REGION,
2013–2020 (USD MILLION) 69
TABLE 18 INTERACTIVE VIDEO WALL MARKET FOR VISUAL COMPUTING, BY INDUSTRY,
2013–2020 (USD MILLION) 70
TABLE 19 INTERACTIVE VIDEO WALL MARKET FOR VISUAL COMPUTING, BY COMPONENT, 2013–2020 (USD MILLION) 71
TABLE 20 INTERACTIVE VIDEO WALL MARKET FOR VISUAL COMPUTING, BY REGION,
2013–2020 (USD MILLION) 71
TABLE 21 MONITOR MARKET FOR VISUAL COMPUTING, BY INDUSTRY,
2013–2020 (USD MILLION) 72
TABLE 22 MONITOR MARKET FOR VISUAL COMPUTING, BY COMPONENT,
2013–2020 (USD MILLION) 73
TABLE 23 MONITOR MARKET FOR VISUAL COMPUTING, BY REGION,
2013–2020 (USD MILLION) 74
TABLE 24 OTHERS MARKET FOR VISUAL COMPUTING, BY INDUSTRY,
2013–2020 (USD MILLION) 74
TABLE 25 OTHERS MARKET FOR VISUAL COMPUTING, BY COMPONENT,
2013–2020 (USD MILLION) 75
TABLE 26 OTHERS MARKET FOR VISUAL COMPUTING, BY REGION, 2013–2020 (USD MILLION) 75
TABLE 27 VISUAL COMPUTING MARKET, BY INDUSTRY, 2013–2020 (USD BILLION) 79
TABLE 28 GAMING MARKET FOR VISUAL COMPUTING, BY REGION, 2013–2020 (USD MILLION) 80
TABLE 29 GAMING MARKET FOR VISUAL COMPUTING, BY DISPLAY PLATFORM,
2013–2020 (USD MILLION) 80
TABLE 30 GAMING MARKET FOR VISUAL COMPUTING, BY COMPONENT,
2013–2020 (USD MILLION) 81
TABLE 31 MEDIA & ENTERTAINMENT MARKET FOR VISUAL COMPUTING, BY REGION,
2013–2020 (USD MILLION) 82
TABLE 32 MEDIA & ENTERTAINMENT MARKET FOR VISUAL COMPUTING,
BY DISPLAY PLATFORM, 2013–2020 (USD MILLION) 82
TABLE 33 MEDIA & ENTERTAINMENT MARKET FOR VISUAL COMPUTING, BY COMPONENT, 2013–2020 (USD MILLION) 83
TABLE 34 HEALTHCARE MARKET FOR VISUAL COMPUTING, BY REGION,
2013–2020 (USD MILLION) 84
TABLE 35 HEALTHCARE MARKET FOR VISUAL COMPUTING, BY DISPLAY PLATFORM,
2013–2020 (USD MILLION) 85
TABLE 36 HEALTHCARE MARKET FOR VISUAL COMPUTING, BY COMPONENT,
2013–2020 (USD MILLION) 85
TABLE 37 AUTOMOTIVE MARKET FOR VISUAL COMPUTING, BY REGION,
2013–2020 (USD MILLION) 86
TABLE 38 AUTOMOTIVE MARKET FOR VISUAL COMPUTING, BY DISPLAY PLATFORM,
2013–2020 (USD MILLION) 87
TABLE 39 AUTOMOTIVE MARKET FOR VISUAL COMPUTING, BY COMPONENT,
2013–2020 (USD MILLION) 88
TABLE 40 MANUFACTURING MARKET FOR VISUAL COMPUTING, BY REGION,
2013–2020 (USD MILLION) 88
TABLE 41 MANUFACTURING MARKET FOR VISUAL COMPUTING, BY DISPLAY PLATFORM, 2013–2020 (USD MILLION) 89
TABLE 42 MANUFACTURING MARKET FOR VISUAL COMPUTING, BY COMPONENT,
2013–2020 (USD MILLION) 90
TABLE 43 DEFENSE & INTELLIGENCE MARKET FOR VISUAL COMPUTING, BY REGION,
2013–2020 (USD MILLION) 90
TABLE 44 DEFENSE & INTELLIGENCE MARKET FOR VISUAL COMPUTING,
BY DISPLAY PLATFORM, 2013–2020 (USD MILLION) 91
TABLE 45 DEFENSE & INTELLIGENCE MARKET FOR VISUAL COMPUTING, BY COMPONENT, 2013–2020 (USD MILLION) 91
TABLE 46 OTHERS MARKET FOR VISUAL COMPUTING, BY REGION, 2013–2020 (USD MILLION) 92
TABLE 47 OTHERS MARKET FOR VISUAL COMPUTING, BY DISPLAY PLATFORM,
2013–2020 (USD MILLION) 93
TABLE 48 OTHERS MARKET FOR VISUAL COMPUTING, BY COMPONENT,
2013–2020 (USD MILLION) 93
TABLE 49 VISUAL COMPUTING MARKET, BY REGION, 2013–2020 (USD BILLION) 96
TABLE 50 VISUAL COMPUTING MARKET IN THE AMERICAS, BY COUNTRY,
2013–2020 (USD MILLION) 98
TABLE 51 VISUAL COMPUTING MARKET IN THE AMERICAS, BY INDUSTRY,
2013–2020 (USD MILLION) 99
TABLE 52 VISUAL COMPUTING MARKET IN THE AMERICAS, BY DISPLAY PLATFORM,
2013–2020 (USD MILLION) 99
TABLE 53 VISUAL COMPUTING MARKET IN EUROPE, BY COUNTRY, 2013–2020 (USD MILLION) 102
TABLE 54 VISUAL COMPUTING MARKET IN EUROPE, BY INDUSTRY, 2013–2020 (USD MILLION) 103
TABLE 55 VISUAL COMPUTING MARKET IN EUROPE, BY DISPLAY PLATFORM,
2013–2020 (USD MILLION) 103
TABLE 56 VISUAL COMPUTING MARKET IN APAC, BY COUNTRY, 2013–2020 (USD MILLION) 106
TABLE 57 VISUAL COMPUTING MARKET IN APAC, BY INDUSTRY, 2013–2020 (USD MILLION) 107
TABLE 58 VISUAL COMPUTING MARKET IN APAC, BY DISPLAY PLATFORM,
2013–2020 (USD MILLION) 107
TABLE 59 VISUAL COMPUTING MARKET IN ROW, BY REGION, 2013–2020 (USD MILLION) 109
TABLE 60 VISUAL COMPUTING MARKET IN ROW, BY INDUSTRY, 2013–2020 (USD MILLION) 109
TABLE 61 VISUAL COMPUTING MARKET IN ROW, BY DISPLAY PLATFORM,
2013–2020 (USD MILLION) 110
TABLE 62 NEW PRODUCT LAUNCHES AND DEVELOPMENTS, 2014–2015 114
TABLE 63 PARTNERSHIPS & AGREEMENTS, 2014–2015 115
TABLE 64 MERGERS & ACQUISITIONS, 2013–2014 115
TABLE 65 CONTRACTS, 2014-2015 116
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“LIST OF FIGURES
FIGURE 1 RESEARCH DESIGN 18
FIGURE 2 MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH 23
FIGURE 3 MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH 24
FIGURE 4 MARKET BREAKDOWN & DATA TRIANGULATION 25
FIGURE 5 ASSUMPTIONS OF THE RESEARCH STUDY 26
FIGURE 6 SOFTWARE COMPONENTS ARE EXPECTED TO HOLD THE LARGEST MARKET SIZE OF THE VISUAL COMPUTING MARKET DURING THE FORECAST PERIOD 28
FIGURE 7 HEALTHCARE INDUSTRY IS EXPECTED TO GROW AT THE HIGHEST CAGR DURING
THE FORECAST PERIOD 29
FIGURE 8 MONITOR MARKET IS ESTIMATED TO GROW AT THE HIGHEST RATE DURING
THE FORECAST PERIOD 30
FIGURE 9 THE AMERICAS HELD THE LARGEST MARKET SHARE IN THE VISUAL COMPUTING MARKET, IN 2014 31
FIGURE 10 INCREASING ADOPTION OF VISUAL COMPUTING TECHNOLOGY IS EXPECTED IN
THE APAC REGION BETWEEN 2015 AND 2020 32
FIGURE 11 THE SOFTWARE COMPONENT IS EXPECTED TO HOLD THE MAXIMUM MARKET SHARE DURING THE FORECAST PERIOD 33
FIGURE 12 HEALTHCARE INDUSTRY IS EXPECTED TO GROW AT THE HIGHEST CAGR DURING
THE FORECAST PERIOD 33
FIGURE 13 THE U.S. DOMINATED THE GLOBAL VISUAL COMPUTING MARKET IN 2014 34
FIGURE 14 MONITORS ARE LIKELY TO DOMINATE THE VISUAL COMPUTING MARKET DURING THE FORECAST PERIOD 34
FIGURE 15 APAC HAS THE HIGHEST GROWTH RATE, FOLLOWED BY EUROPE AND THE AMERICAS DURING THE FORECAST PERIOD 35
FIGURE 16 EVOLUTION OF THE VISUAL COMPUTING MARKET 38
FIGURE 17 VISUAL COMPUTING MARKET, BY COMPONENT 38
FIGURE 18 VISUAL COMPUTING MARKET, BY DISPLAY PLATFORM 39
FIGURE 19 VISUAL COMPUTING MARKET, BY INDUSTRY 39
FIGURE 20 VISUAL COMPUTING MARKET, BY GEOGRAPHY 39
FIGURE 21 DEMAND FROM THE INDUSTRIES SUCH AS GAMING, ANIMATION, HEALTHCARE WOULD DRIVE THE MARKET 40
FIGURE 22 THE COMPONENT MANUFACTURERS AND SOFTWARE SOLUTION PROVIDERS INTEGRATION ENABLES VISUAL COMPUTING TECHNOLOGY 45
FIGURE 23 INCREASING RESEARCH & DEVELOPMENT IS A LEADING TREND AMONG
THE KEY MARKET PLAYERS 46
FIGURE 24 PORTER’S FIVE FORCES ANALYSIS FOR THE VISUAL COMPUTING MARKET 47
FIGURE 25 PORTER’S FIVE FORCES ANALYSIS – IMPACT ANALYSIS, 2014 48
FIGURE 26 BARGAINING POWER OF BUYERS IN THE VISUAL COMPUTING MARKET, 2014 49
FIGURE 27 BARGAINING POWER OF SUPPLIERS IN THE VISUAL COMPUTING MARKET, 2014 50
FIGURE 28 THREAT OF SUBSTITUTES IN THE VISUAL COMPUTING MARKET, 2014 51
FIGURE 29 THREAT OF NEW ENTRANTS IN THE VISUAL COMPUTING MARKET, 2014 52
FIGURE 30 INTENSITY OF RIVALRY IN THE VISUAL COMPUTING MARKET, 2014 53
FIGURE 31 VISUAL COMPUTING MARKET, BY COMPONENT 55
FIGURE 32 SOFTWARE COMPONENT IN THE VISUAL COMPUTING MARKET IS LIKELY TO HOLD THE LARGEST MARKET SIZE DURING THE FORECAST PERIOD 55
FIGURE 33 THE MARKET FOR INTERACTIVE MONITORS IS EXPECTED TO GROW AT
THE HIGHEST RATE DURING THE FORECAST PERIOD 58
FIGURE 34 GAMING INDUSTRY IS LIKELY TO HOLD THE LARGEST SHARE IN
THE VISUAL COMPUTING MARKET DURING THE FORECAST PERIOD 60
FIGURE 35 VISUAL COMPUTING MARKET, BY DISPLAY PLATFORM 62
FIGURE 36 MONITORS ARE ESTIMATED TO GROW AT THE FASTEST RATE IN
THE VISUAL COMPUTING MARKET DURING THE FORECAST PERIOD 62
FIGURE 37 INTERACTIVE WHITEBOARD INTEGRATED WITH VISUAL COMPUTING TECHNOLOGY LIKELY TO HAVE HIGHEST GROWTH RATE IN THE HEALTHCARE INDUSTRY DURING THE FORECAST PERIOD 64
FIGURE 38 THE SOFTWARE COMPONENT HOLDS THE MAXIMUM SHARE OF THE INTERACTIVE KIOSK MARKET WITH VISUAL COMPUTING TECHNOLOGY 67
FIGURE 39 ASIA PACIFIC MARKET IS EXPECTED TO GROW AT THE HIGHEST RATE IN
THE INTERACTIVE TABLE MARKET WITH VISUAL COMPUTING TECHNOLOGY BETWEEN 2015 AND 2020 70
FIGURE 40 THE MONITOR MARKET IN THE HEALTHCARE INDUSTRY IS EXPECTED TO
GROW AT THE HIGHEST RATE DURING THE FORECAST PERIOD 73
FIGURE 41 VISUAL COMPUTING MARKET, BY INDUSTRY 77
FIGURE 42 THE APPLICATION OF VISUAL COMPUTING TECHNOLOGY IN HEALTHCARE IS EXPECTED TO GROW AT THE HIGHEST RATE DURING THE FORECAST PERIOD 78
FIGURE 43 THE MONITOR MARKET IN THE GAMING INDUSTRY IS EXPECTED TO GROW AT
THE HIGHEST RATE DURING THE FORECAST PERIOD 81
FIGURE 44 THE HEALTHCARE INDUSTRY FOR VISUAL COMPUTING IN ASIA-PACIFIC IS EXPECTED TO GROW AT THE HIGHEST CAGR DURING THE FORECAST PERIOD 84
FIGURE 45 MARKET SHARE FOR INTERACTIVE KIOSKS WITH VISUAL COMPUTING TECHNOLOGY IN THE AUTOMOTIVE INDUSTRY IS ESTIMATED TO BE THE HIGHEST IN 2015 87
FIGURE 46 THE GROWTH RATE OF MONITORS IS EXPECTED TO BE THE HIGHEST IN
THE MANUFACTURING INDUSTRY BETWEEN 2015 AND 2020 89
FIGURE 47 THE SOFTWARE COMPONENT IS LIKELY TO HOLD THE MAXIMUM SHARE IN
THE DEFENSE & INTELLIGENCE INDUSTRY IN 2015 92
FIGURE 48 VISUAL COMPUTING MARKET, BY GEOGRAPHY 95
FIGURE 49 GEOGRAPHIC SNAPSHOT FOR VISUAL COMPUTING MARKET (2015–2020) 95
FIGURE 50 SEGMENTATION: AMERICAS 96
FIGURE 51 AMERICAS MARKET SNAPSHOT 97
FIGURE 52 SEGMENTATION: EUROPE 100
FIGURE 53 EUROPE MARKET SNAPSHOT 101
FIGURE 54 SEGMENTATION: ASIA-PACIFIC 104
FIGURE 55 ASIA-PACIFIC MARKET SNAPSHOT 105
FIGURE 56 SEGMENTATION: ROW 108
FIGURE 57 ROW MARKET SNAPSHOT 108
FIGURE 58 NEW PRODUCT DEVELOPMENT WAS THE MAJOR STRATEGY ADOPTED BY
THE KEY PLAYERS, 2012–2015 111
FIGURE 59 MARKET EVALUATION FRAMEWORK 113
FIGURE 60 BATTLE FOR MARKET SHARE: NEW PRODUCT DEVELOPMENT WAS
THE KEY STRATEGY, 2013–2015 114
FIGURE 61 GEOGRAPHIC REVENUE MIX OF TOP PLAYERS 117
FIGURE 62 NVIDIA CORPORATION: COMPANY SNAPSHOT 118
FIGURE 63 INTEL CORPORATION: COMPANY SNAPSHOT 121
FIGURE 64 ADVANCED MICRO DEVICES, INC.: COMPANY SNAPSHOT 124
FIGURE 65 ARM LTD.: COMPANY SNAPSHOT 127
FIGURE 66 IMAGINATION TECHNOLOGIES LIMITED: COMPANY SNAPSHOT 129
“