“Need for portable wearable devices that consume less power to drive the virtual retinal display market”
The virtual retinal display market is estimated to be worth USD 2.30 million in 2016 and reach USD 66.60 million by 2025 at a CAGR of 45.28% between 2016 and 2025. The market growth of VRDs would be driven by the demand for lightweight, portable, low power consuming wearable devices to provide real-time data that a user requires. Commercial growth of these devices would also be driven by the growth of augmented reality- and virtual reality-based applications across industries.
“Data projection application of VRDs in sports and engineering industries to grow at the highest rate”
The market in sports and engineering industries would grow at the highest rate during the forecast period. The market growth in the sports industry will be driven by efforts for increasing the excitement in a game by enabling players and coaches to view real-time information about the game to facilitate decision making process and enabling viewers to enjoy the game with enhanced clarity and detailing. The market growth in the engineering industry will be driven by the growing focus on efficient operations based on the lean methodology to reduce wastage. VRDs could enable the field-force by projecting the real-time information regarding a particular operation; this would reduce the time spent on finding any information and allow the field-force to operate efficiently in a variety of operations such as product development and maintenance and would enable optimum utilization of resources.
“Markets in APAC and North America to grow at high rates”
The market in APAC is expected to grow at the highest CAGR because of the high demographic concentration and the presence of large manufacturing facilities; North America is also expected to witness rapid growth due to the presence of local VRD technology providers and the consumer acceptance for new technologies.
In the process of determining and verifying the market size for several segments and sub-segments gathered through the secondary research, extensive primary interviews have been conducted with people holding key positions across regions. The breakup of profile of primary participants is given below:
• By Company Type: Tier 1 – 55 %, Tier 2 – 20% and Tier 3 – 25%
• By Designation: C level – 40%, Director level – 25%, Others – 35%
• By Region: North America – 39%, Europe – 31%, APAC – 17%, RoW – 13%
“Growing popularity of Online Personal Assistant facilitated by smartphone applications to present lucrative opportunity for the growth of this market”
Smartphone application providers across the world are personalizing their services for users to gain a competitive advantage in this dynamic and fast changing technology environment. For a user, this means consolidation of all requirements in one device. Internet-based services such as shopping, booking, planning trips, managing meetings, maps, finding nearby locations, and so on have become a part of everyday life. VRDs may form a subsystem of natural language-based personal assistant systems that would be compatible with smartphones and help users by providing specific information about their requirement on-the-go, without pulling out their portable devices.
Some of the potential key virtual retinal display vendors profiled in the report are as follows:
• Avegant Corp. (U.S.)
• Mircovision Inc. (U.S.)
• Google Inc. (U.S.)
• Texas Instruments Inc. (U.S.)
• HIT Laboratory (U.S.).
The report will help the leading players/new entrants in this market in the following ways:
• This report segments the virtual retinal display market comprehensively and provides the closest estimation of the overall size of the market and its sub-segments across different end-user industries and regions.
• The report would help stakeholders understand the pulse of the market and provide them information on key market drivers, restraints, challenges, and opportunities.
• This report would help stakeholders better understand the competitors and gain more insights to improve their position in the business. The competitive landscape section includes competitors’ ecosystem, new product developments, funding, and partnerships.
”
“TABLE OF CONTENTS
1 INTRODUCTION 10
1.1 OBJECTIVES OF STUDY 10
1.2 MARKET DEFINITION 10
1.3 STUDY SCOPE 11
1.3.1 MARKETS COVERED 11
1.3.2 YEARS CONSIDERED FOR THE STUDY 11
1.3.3 CURRENCY 11
1.4 LIMITATIONS 12
1.5 STAKEHOLDERS 12
2 RESEARCH METHODOLOGY 13
2.1 RESEARCH DATA 13
2.1.1 SECONDARY DATA 14
2.1.1.1 Key data from secondary sources 14
2.1.2 PRIMARY DATA 15
2.1.2.1 Key data from primary sources 15
2.1.2.2 Key Industry Insights 16
2.1.2.3 Breakdown of primary interviews 16
2.2 MARKET SIZE ESTIMATION 17
2.3 MARKET BREAKDOWN & DATA TRIANGULATION 18
2.4 RESEARCH ASSUMPTIONS 19
3 EXECUTIVE SUMMARY 20
4 PREMIUM INSIGHTS 23
4.1 GROWTH DRIVERS FOR THE VIRTUAL RETINAL DISPLAY MARKET 23
4.2 VRD MARKET – COMPARISON OF FOUR GEOGRPAHIC REGIONS 23
4.3 NORTH AMERICAN VRD MARKET 24
4.4 GAMING & ENTERTAINMENT INDUSTRY EXPECTED TO BE THE LARGEST END-USER INDUSTRY IN THE VRD MARKET BETWEEN 2016 AND 2025 24
5 MARKET OVERVIEW 25
5.1 INTRODUCTION 26
5.2 MARKET SEGMENTATION 26
5.2.1 MARKET, BY END-USER INDUSTRY 26
5.2.2 MARKET, BY GEOGRAPHY 27
5.3 MARKET DYNAMICS 28
5.3.1 DRIVERS 29
5.3.1.1 Fast growing virtual reality and augmented reality applications in gaming, entertainment, and other end-user industries 29
5.3.1.2 Potential of VRDS to address constraints related to portability- and space requirement of screen-based displays 29
5.3.1.3 Features such as greater clarity, low manufacturing cost, and reduced power consumption could help VRDS reduce screen-based displays used by an individual 29
5.3.1.4 Complete privacy can be achieved by using VRD 30
5.3.2 RESTRAINTS 30
5.3.2.1 Potential hazards of scanning the laser light directly onto a human eye 30
5.3.2.2 Difficulties in interpersonal communication due to covered eyes 31
5.3.3 OPPORTUNITIES 31
5.3.3.1 Demand for products that consume less power 31
5.3.3.2 Growing need of online personal assistance amongst smartphone users 31
5.3.3.3 Reducing the number of screens used by an individual 32
5.3.4 CHALLENGES 32
5.3.4.1 Development of a virtual retinal display that is suitable for all weather conditions 32
6 INDUSTRY TRENDS 33
6.1 INTRODUCTION 33
6.2 VALUE CHAIN ANALYSIS 33
6.3 EMERGING TRENDS 34
7 GLOBAL VIRTUAL RETINAL DISPLAY MARKET, BY END-USER INDUSTRY 35
7.1 INTRODUCTION 36
7.2 AVIATION & TACTICAL 38
7.3 ENGINEERING 41
7.4 MEDICAL 44
7.5 GAMING & ENTERTAINMENT 46
7.6 SPORTS 49
7.7 TRAINING & SIMULATION 52
7.8 OTHERS 55
8 GLOBAL VIRTUAL RETIANL DISPLAY MARKET, BY GEOGRAPHY 58
8.1 INTRODUCTION 59
8.2 NORTH AMERICA 62
8.3 EUROPE 63
8.4 ASIA-PACIFIC 65
8.5 REST OF THE WORLD (ROW) 67
9 COMPETITIVE LANDSCAPE 69
9.1 OVERVIEW 69
9.2 RANKING ANALYSIS, VIRTUAL RETINAL DISPLAYS MARKET IN 2016 69
9.3 SIGNIFICANT DEVELOPMENTS IN VISUAL RETINAL DISPLAYS MARKET 71
10 COMPANY PROFILES 72
10.1 INTRODUCTION 72
10.2 MICROVISION INC. 73
10.2.1 BUSINESS OVERVIEW 73
10.2.2 PRODUCTS 73
10.2.3 RECENT DEVELOPMENTS 73
10.2.4 MNM VIEW 74
10.2.4.1 SWOT analysis 74
10.3 TEXAS INSTRUMENTS 75
10.3.1 BUSINESS OVERVIEW 75
10.3.2 PRODUCTS 75
10.3.3 RECENT DEVELOPMENTS 76
10.3.4 MNM VIEW 76
10.3.4.1 SWOT analysis 76
10.4 GOOGLE INC. 77
10.4.1 BUSINESS OVERVIEW 77
10.4.2 PRODUCTS 77
10.4.3 RECENT DEVELOPMENTS 78
10.4.4 MNM VIEW 78
10.4.4.1 SWOT analysis 78
10.5 AVEGANT CORPORATION 79
10.5.1 BUSINESS OVERVIEW 79
10.5.2 PRODUCTS 79
10.5.3 RECENT DEVELOPMENTS 79
10.5.4 MNM VIEW 80
10.6 HUMAN INTERFACE TECHNOLOGY LABORATORY 81
10.6.1 BUSINESS OVERVIEW 81
10.6.2 RESEARCH PROJECTS 81
10.6.3 MNM VIEW 81
11 APPENDIX 82
11.1 INSIGHTS OF INDUSTRY EXPERTS 82
11.2 DISCUSSION GUIDE 83
11.3 INTRODUCING RT: REAL TIME MARKET INTELLIGENCE 85
11.4 AVAILABLE CUSTOMIZATIONS 86
11.5 RELATED REPORTS 87
“
“LIST OF TABLES
TABLE 1 FAST-GROWING VIRTUAL REALITY AND AUGMENTED REALTY APPLICATIONS IN GAMING & ENTERTAINMENT AND OTHER END USER INDUSTRIESEXPECTED TO PROPEL THE GROWTH OF THE VIRTUAL RETINAL DISPLAY MARKET 30
TABLE 2 POTENTIAL HAZARDS OF SCANNING THE LASER LIGHT DIRECTLY ONTO HUMAN EYE WOULD BE A RESTRAINT FOR VIRTUAL RETINAL DISPLAY MARKET 31
TABLE 3 GROWING NEED OF ONLINE PERSONAL ASSISTANCE AMONGST SMARTPHONE USERS IS A HUGE OPPORTUNITY FOR THE VIRTUAL RETINAL DISPLAY MARKET 32
TABLE 4 DEVELOPMENT OF A VIRTUAL RETINAL DISPLAY SUITABLE FOR ALL WEATHER CONDITIONS 32
TABLE 5 INCREASING APPLICATION AREAS ARE DRIVING THE VIRTUAL RETINAL DISPLAY MARKET 34
TABLE 6 VRD MARKET SIZE, BY END-USER INDUSTRY, 2016–2025 (USD THOUSAND) 38
TABLE 7 AVIATION & TACTICAL INDUSTRY MARKET SIZE FOR VRD, BY REGION,
2022–2025 (USD THOUSAND) 39
TABLE 8 NORTH AMERICAN AVIATION & TACTICAL INDUSTRY MARKET SIZE FOR VRD,
BY COUNTRY, 2022–2025 (USD THOUSAND) 40
TABLE 9 EUROPEAN AVIATION & TACTICAL INDUSTRY MARKET SIZE FOR VRD,
BY COUNTRY, 2022–2025 (USD THOUSAND) 40
TABLE 10 APAC AVIATION & TACTICAL INDUSTRY MARKET SIZE FOR VRD, BY COUNTRY, 2022–2025 (USD THOUSAND) 41
TABLE 11 ENGINEERING INDUSTRY MARKET SIZE FOR VRD, BY REGION,
2020–2025 (USD THOUSAND) 42
TABLE 12 NORTH AMERICAN ENGINEERING INDUSTRY MARKET SIZE FOR VRD, BY COUNTRY, 2020–2025 (USD THOUSAND) 43
TABLE 13 EUROPEAN ENGINEERING INDUSTRY MARKET SIZE, BY COUNTRY,
2020–2025 (USD THOUSAND) 43
TABLE 14 APAC ENGINEERING INDUSTRY MARKET SIZE FOR VRD, BY COUNTRY,
2020–2025 (USD THOUSAND) 43
TABLE 15 MEDICAL INDUSTRY MARKET SIZE, BY REGION, 2021–2025 (USD THOUSAND) 45
TABLE 16 NORTH AMERICAN MEDICAL INDUSTRY MARKET SIZE, BY COUNTRY,
2021–2025 (USD THOUSAND) 45
TABLE 17 EUROPEAN MEDICAL INDUSTRY MARKET SIZE, BY COUNTRY,
2021–2025 (USD THOUSAND) 46
TABLE 18 APAC MEDICAL INDUSTRY MARKET SIZE, BY COUNTRY,
2021–2025 (USD THOUSAND) 46
TABLE 19 GAMING & ENTERTAINMENT INDUSTRY MARKET SIZE, BY REGION,
2016–2025 (USD THOUSAND) 47
TABLE 20 NORTH AMERICAN GAMING & ENTERTAINMENT INDUSTRY MARKET SIZE,
BY COUNTRY, 2016–2025 (USD THOUSAND) 48
TABLE 21 EUROPEAN GAMING & ENTERTAINMENT INDUSTRY MARKET SIZE,
BY COUNTRY, 2016–2025 (USD THOUSAND) 48
TABLE 22 APAC GAMING & ENTERTAINMENT INDUSTRY MARKET SIZE, BY COUNTRY,
2016–2025 (USD THOUSAND) 49
TABLE 23 SPORTS INDUSTRY MARKET SIZE, BY REGION, 2019–2025 (USD THOUSAND) 50
TABLE 24 NORTH AMERICAN SPORTS INDUSTRY MARKET SIZE, BY COUNTRY,
2019–2025 (USD THOUSAND) 51
TABLE 25 EUROPEAN SPORTS INDUSTRY MARKET SIZE, BY COUNTRY,
2019–2025 (USD THOUSAND) 51
TABLE 26 APAC SPORTS INDUSTRY MARKET SIZE, BY COUNTRY,
2019–2025 (USD THOUSAND) 51
TABLE 27 TRAINING & SIMULATION INDUSTRY MARKET SIZE, BY REGION,
2018–2025 (USD THOUSAND) 53
TABLE 28 NORTH AMERICAN TRAINING & SIMULATION INDUSTRY MARKET SIZE,
BY COUNTRY, 2018–2025 (USD THOUSAND) 53
TABLE 29 EUROPEAN TRAINING & SIMULATION INDUSTRY MARKET SIZE, BY COUNTRY, 2018–2025 (USD THOUSAND) 54
TABLE 30 APAC TRAINING & SIMULATION INDUSTRY MARKET SIZE, BY COUNTRY,
2018–2025 (USD THOUSAND) 54
TABLE 31 OTHERS MARKET SIZE, BY REGION, 2020–2025 (USD THOUSAND) 56
TABLE 32 NORTH AMERICAN OTHER INDUSTRIES MARKET SIZE, BY COUNTRY,
2020–2025 (USD THOUSAND) 56
TABLE 33 EUROPEAN OTHER INDUSTRIES MARKET SIZE, BY COUNTRY,
2020–2025 (USD THOUSAND) 57
TABLE 34 APAC OTHER INDUSTRIES MARKET SIZE, BY COUNTRY,
2020–2025 (USD THOUSAND) 57
TABLE 35 GLOBAL VIRTUAL RETINAL DISPLAY MARKET, BY REGION,
2016–2025 (USD THOUSAND) 61
TABLE 36 NORTH AMERICA: VIRTUAL RETINAL DISPLAY MARKET, BY END-USER INDUSTRY, 2016–2025 (USD THOUSAND) 63
TABLE 37 EUROPE: VIRTUAL RETINAL DISPLAY MARKET, BY END-USER INDUSTRY,
2016–2025 (USD THOUSAND) 64
TABLE 38 ASIA-PACIFIC: VIRTUAL RETINAL DISPLAY MARKET, BY END-USER INDUSTRY, 2016–2025 (USD THOUSAND) 66
TABLE 39 ROW: VIRTUAL RETINAL DISPLAY MARKET, BY END-USER INDUSTRY,
2016–2025 (USD THOUSAND) 67
TABLE 40 AVEGANT TECHNOLOGIES EXPECTED TO LEAD THE VISUAL RETINAL DISPLAY MARKET IN 2016 69
TABLE 41 SIGNIFICANT DEVELOPMENTS 71
“
“LIST OF FIGURES
FIGURE 1 VIRTUAL RETINAL DISPLAY: MARKETS COVERED 11
FIGURE 2 VIRTUAL RETINAL DISPLAY MARKET: RESEARCH DESIGN 13
FIGURE 3 RESEARCH METHODOLOGY 14
FIGURE 4 MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH 17
FIGURE 5 MARKET BREAKDOWN & DATA TRIANGULATION 18
FIGURE 6 GAMING & ENTERTAINMENT INDUSTRY EXPECTED TO DOMINATE THE OVERALL VIRTUAL RETINAL DISPLAY MARKET DURING 2016–2025 21
FIGURE 7 GLOBAL VIRTUAL RETINAL DISPLAY MARKET, BY GEOGRAPHY, 2016 22
FIGURE 8 GAMING & ENTERTAINMENT INDUSTRY EXPECTED TO DRIVE THE VIRTUAL RETINAL DISPLAY MARKET BETWEEN 2016 AND 2025 23
FIGURE 9 APAC TO GROW AT A HIGHER RATE BETWEEN 2016 AND 2025 23
FIGURE 10 U.S. WOULD HOLD THE LARGEST SHARE OF THE NORTH AMERICAN VRD MARKET BY 2022 24
FIGURE 11 NORTH AMERICA WOULD HOLD THE LARGEST SHARE OF MOST OF THE END-USER INDUSTRIES 24
FIGURE 12 MARKET, BY GEOGRAPHY 27
FIGURE 13 FAST-GROWING VIRTUAL REALITY (VR) AND AUGMENTED REALITY (AR) APPLICATIONS IN VARIOUS END-USER INDUSTRIES INCLUDING GAMING AND ENTERTAINMENT EXPECTED TO SPUR THE DEMAND FOR VIRTUAL RETINAL DISPLAY 28
FIGURE 14 VALUE CHAIN ANALYSIS (2015): MAJOR VALUE IS ADDED DURING RESEARCH & PRODUCT DEVELOPMENT AND MANUFACTURING PHASES 33
FIGURE 15 VRD MARKET BY END-USER INDUSTRY 36
FIGURE 16 YEAR OF ADOPTION OF VRD BY END-USER INDUSTRIES AND POTENTIAL DRIVING FACTORS 37
FIGURE 17 SPORTS TO WITNESS THE HIGHEST GROWTH RATE IN THE VRD MARKET BETWEEN 2019 AND 2025 37
FIGURE 18 APAC TO WITNESS THE HIGHEST GROWTH RATE IN THE AVIATION & TACTICAL INDUSTRY BETWEEN 2022 AND 2025 (USD THOUSAND) 39
FIGURE 19 APAC WOULD HOLD THE LARGEST MARKET SHARE OF THE ENGINEERING INDUSTRY BETWEEN 2022 AND 2025 (USD THOUSAND) 42
FIGURE 20 NORTH AMERICA TO HOLD THE LARGEST MARKET SHARE IN MEDICAL INDUSTRY BETWEEN 2021 AND 2025 (USD THOUSAND) 44
FIGURE 21 APAC TO GROW AT THE HIGHEST CAGR IN GAMING & ENTERTAINMENT INDUSTRY BETWEEN 2016 AND 2025 (USD THOUSAND) 47
FIGURE 22 NORTH AMERICA TO GROW AT THE HIGHEST CAGR IN SPORTS INDUSTRY BETWEEN 2019 AND 2025 (USD THOUSAND) 50
FIGURE 23 NORTH AMERICA TO HOLD THE LARGEST SHARE IN TRAINING & SIMULATION INDUSTRY BETWEEN 2018 AND 2025 (USD THOUSAND) 52
FIGURE 24 NORTH AMERICA TO GROW AT THE HIGHEST CAGR IN OTHER INDUSTRIES BETWEEN 2020 AND 2025 (USD THOUSAND) 55
FIGURE 25 GEOGRAPHIC SNAPSHOT (2016-2025) –MARKETS IN NORTH AMERICA AND APAC EXPECTED TO GROW RAPIDLY 60
FIGURE 26 ASIA-PACIFIC– AN ATTRACTIVE DESTINATION FOR ALL END-USER INDUSTRIES OF THE VIRTUAL RETINAL DISPLAY TECHNOLOGY 60
FIGURE 27 ASIA-PACIFIC TO WITNESS HIGHEST GROWTH BETWEEN 2016 AND 2025 61
FIGURE 28 NORTH AMERICA: MARKET WITH RESPECT TO END USER INDUSTRIES 62
FIGURE 29 MARKET FOR SPORTS IN EUROPE EXPECTED TO GROW AT THE HIGHEST CAGR BETWEEN 2019 AND 2025 64
FIGURE 30 MARKET IN THE ENGINEERING INDUSTRY IN ASIA-PACIFIC TO GROW AT THE HIGHEST RATE IN BETWEEN 2020 AND 2025 65
FIGURE 31 APPLICATION IN THE GAMING & ENTERTAINMENT INDUSTRY EXPECTED TO HOLD THE LARGEST SHARE IN 2016 67
FIGURE 32 MICROVISION INC: COMPANY SNAPSHOT 73
FIGURE 33 MICROVISION INC: SWOT ANALYSIS 74
FIGURE 34 TEXAS INSTRUMENTS: COMPANY SNAPSHOT 75
FIGURE 35 TEXAS INSTRUMENTS: SWOT ANALYSIS 76
FIGURE 36 GOOGLE INC: COMPANY SNAPSHOT 77
FIGURE 37 GOOGLE INC: SWOT ANALYSIS 78
“